A top panel with a file path and a button.If you create a standard light and right click on it, select the menu Babylon -> Babylon Properties to display this window: Mass/Friction/Restitution: set the physics value of the impostor.Impostor: Add an impostor to this object.From/To/Loop: The starting and ending frame for this object, and if the animation loops.Auto animate: All animations for this object will start when this object is being added to the scene.Tag: Used to add a custom tag to this object.The mesh with the bigger alpha index is rendered first (then the depth is taken into account). Alpha index: Used to sort transparent meshes.Show bounding box: Display the bounding box of this object in the scene.Try to optimize vertices: The Babylon exporter will try to optimize the number of vertices to export instead of exporting everything naively (if a vertex is part of two faces, this vertex won’t be exported twice with this option checked).Pickable: This object can be picked with the mouse.Do not export: Self-explanatory, this object won’t be exported.Check collisions: Activate it to enable collisions between the camera and this object.
With this window, you can set the following properties: With a right click on a mesh, select the menu Babylon -> Babylon Properties to open the window Object Properties: Note that if you want to export the target morph tangent, you have to check both the Export tangents checkbox and the other Export tangents checkbox of the exporter window.
The scene properties allow you to do these things: If you right-click on your scene, you will have a menu Babylon -> Babylon Properties:Īll the available blend modes are listed below: Coordinates mode (Spherical, planar, explicit).Show Bounding box and submeshes bounding boxes ( )Īnimations: Position, scaling, rotation, visibility, bones, morph weights * Custom attributesįresnel for diffuse, emissive, opacity and reflection * Geometry (position, normal, color, texture coordinates (2 channels)) Shadows maps for directional lights (Variance shadow maps can be actived by checking in light properties)Īnimations: Position, direction, intensity, diffuse * Custom attributes Lights Omni / spot / directional / Ambient(Hemispheric) Max2Babylon 2020 requires 3dsMax 2020.2 or newer.Īnimations: Position, Target, Fov * Custom attributes.NET Framework Redistributable needs to be installed in order to run the Max2Babylon plugin properly. Visual Studio is required to build the Max2Babylon project from source.NET Framework Congratulations! You did it! Dependencies Visual Studio